Wednesday, 15 February 2012

There's No I In Team

The A-Team, The Power Rangers, Simon and Garfunkel, The X-men.

Some of the greatest 'Teams' in history.

After last week, I truly believe that the Kernel Production Team (K.P.T) would hold their own amongst those fore mentioned names.

A deadline was set.

Friday 0900 Hours. Falmouth.

The Mission: Complete and Render S2_Shot_5_Enters_Shed_DE.350

OK, so enough of the whole mission impossible speech, its late and I don't know enough cliches.

The Shot was fairly straight forward, a short fully animated piece in which Leonard exits the shed. However we set ourselves just 7 days to complete said shot, which still needed a few models, textures, a slightly improved rig, lights and of course, animation.

That week we had everybody working in the studio, and it was great. And a real camaraderie was formed. People took (and wanted) responsibility for what ever assignments they were given. It felt like that momentum we lost of Christmas was back, the ball was rolling, and it can only snow ball into something great.

I wish I had renders for the progress over that week, but to be honest, there wasn't time, the time we had spare we spent brainstorming ways to improve, solutions for problems, and what we would do the next day.

But what I do have is the finished 3 second shot. And if you compare this to my last post, you can see how far we have come.

Mission Accomplished

With momentum in our favour, 2 shots have been targeted for Friday Completion. A few more textures are needed, and those are churning out as you read (assuming your reading this between the hours of 9am-11.59pm Thursday). Here is a render i did of the perspective of one of the shots, this render was initially made for my own purpose to see what else needs to be modelled and also to see how the extra 2 shelves look.

I also textured the Blackboard. Although no great feat, it was the first chance I got to put in a few Easter eggs. They include the Autodesk Maya Logo, mine and Olly's blogs, the chemical properties of coffee and Frischluft logo (the guys who gave us a free copy of their Depth of Field software). The Blackboard itself doesn't actually contain any phallic drawings or anything like that, so don't waste your time looking.

And as a final point, I revisited an old model of mine, one that I made way back at the start of the project. The Suitcase. It was amazing to see it after 3 months, and its a true reminder of how far I personally have come. I've learnt so much off my teachers and peers and still have loads more to learn.

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