Wednesday, 20 February 2013
Tuesday, 29 January 2013
Sunday, 27 January 2013
Friday, 25 January 2013
Wednesday, 23 January 2013
Wednesday, 17 October 2012
Placidity
Captains Log 1748:
No sign of attainable, permanent job.
A gritty and dirty environment was what I was hoping to achieve to help compliment to final black and white image. It's a fairly low poly room, I knew I was going to Photoshop the image after, so no point over doing it. Here is the raw render out of Maya.
Nothing special about the render, except the floor, 2 bump maps - double the fun.
I read something by a 3d artist that mentioned the use of the Dodge and Burn tool in PS and how as a 3d artist it can save you a load of time in creating a mood for an image. I also wanted to improve my composting of real people into 3D images, so this was great practice. Anywho, a few hours later and a few cheesy effects later you get this image. Cheers for looking.
Total Time: 8 Hours (inc. Render)
No sign of attainable, permanent job.
I've been traversing a load of forums recently including CGArchitect, where I came across a piece of art, by arch viz artist Mani Farsipour named Anxiety. The piece had real mood to it, and, composite wise, really came down to less-is-more.
So to keep myself ticking over, and inspired by Anxiety I created a simply CG environment to composite a person into.
A gritty and dirty environment was what I was hoping to achieve to help compliment to final black and white image. It's a fairly low poly room, I knew I was going to Photoshop the image after, so no point over doing it. Here is the raw render out of Maya.
Nothing special about the render, except the floor, 2 bump maps - double the fun.
I read something by a 3d artist that mentioned the use of the Dodge and Burn tool in PS and how as a 3d artist it can save you a load of time in creating a mood for an image. I also wanted to improve my composting of real people into 3D images, so this was great practice. Anywho, a few hours later and a few cheesy effects later you get this image. Cheers for looking.
Total Time: 8 Hours (inc. Render)
Monday, 3 September 2012
I Miss Deadlines
Yep, it's true.
I miss the pressure and the astounding feeling of joy when its all over.
So Today I set myself a little 6 hour project. I wanted to model this luxury house for a while so I thought even if I don't finish today, what I will have be be a good base to build upon. What you see below isn't the finished article, but after about 4 hours in it sort of went onto what I could do in Photoshop to improve the final image.
I'm happy with what I did in Maya, it just needs better textures and shaders. It amazing what you can hide in Photoshop, and this was the best way to improve, especially with all the great tutorials and brush's e.t.c.
Anywhooo, sorry for the sheer mundanity of this post, cheers!
I miss the pressure and the astounding feeling of joy when its all over.
So Today I set myself a little 6 hour project. I wanted to model this luxury house for a while so I thought even if I don't finish today, what I will have be be a good base to build upon. What you see below isn't the finished article, but after about 4 hours in it sort of went onto what I could do in Photoshop to improve the final image.
I'm happy with what I did in Maya, it just needs better textures and shaders. It amazing what you can hide in Photoshop, and this was the best way to improve, especially with all the great tutorials and brush's e.t.c.
Anywhooo, sorry for the sheer mundanity of this post, cheers!
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