Saturday 21 April 2012

Some Renders

I realise there is a huge jump in my posts (renders) since February so I thought it best to put up some images that show off the Interior, Airlock and Exterior. Enjoy.







Innovate Project

One of our last projects include an Innovative Project, which essentially includes looking at small part of the overall picture. I've decided to look at compiling passes in Photoshop and compositing effects in After Effects. The reason for this is because I would like to further improve my knowledge of photoshop and AE to help produce a more realistic final product. This will also allow me to also improve my modelling skills, as I have decided to build a new Scene to use as my example.

Below are my AO render and Final Render, and a Test Composited Image.
the TCI was for myself to try out certain effects.







The next image, highlights some of the key issues I will have to address at a later stage including: Removing highlight on the mirror, increasing shadow around canvas', changing the bump map on the TV, and changing the texture on the oranges and lamp.



The next image is an earlier example, at the time I didn't like it, but the more I look at it the more i like the 'retro' look and extreme blur it has, so perhaps I will try to incorporate that into my final image.

Easter Schmeaster!

I think my last blog post came long before the Easter break, so I guess it's only fair to fill you in on what was an eventful month. Coming to the realisation that we don't have long left to finish our film, and that we have a monster mammoth task ahead of us to produce anything close to a finished film, we came to the conclusion (with a little push from our producer) to scrap Easter break all together. So as all other university course leapt out class and frolicked in the sun, a small group of animators huddled in the corner of studio as close to windows as possible (just to make the insanely hot studio bearable) to finish what we had started.

My role as a 3D environment and prop modeller was complete, which meant I was up for grabs. I threw myself at animation, something I had not done since last year. Familiarising myself with the sickening site of the graph editor and IK/FK. I started with a close up of Leonard, making the decision of hold his breath and brave the toxic air. My second shot was of Leonard taking a deep breath in the Air Lock. And I am currently completing a 3 shot block which includes Leonard stumbling, fainting and hitting the group, which are nearing completion. Towards the end of the Easter break I was lucky enough to see see my animated shots, along with my environments, rendered and composited. Without sounding big headed, they look great, better than I thought they would, and that's all down to the little individual elements put in there from each member of the team.

These two images are taken from the Edit in Progress.





It's really seeing moments like these that make the staying in and hard work worth it and help to push on and finish the film.

Nuke Basics- So I Don't Forget.

Since modelling on the project has been completed, I was drafted in to help out with animation (which I will talk about in another post) and since that's now almost finished, I've opted to help out with some Nuke Compositing, as I enjoyed and developed an understanding of Autodesk Composite for an earlier project.

This Post is mainly for myself to look at for the basics of Nuke. This will likely change and become some what of an online notebook for myself. Here's a screenshot of the Nuke tutorial I used (Thanks to Charlies NUKE 101 Book) to help get introduced to Nuke.



NUKE 101

To Insert a READ NODE press 'R'

Viewer (Top Left) looks through all Beauty Pass Layers

Hover over main image and press 'A' to view Alpha

Auto Crop Script

'X' nukescripts autocrop() - Python

'M' Inserts a MERGE NODE

Cntrl 'P' (Proxy Mode)

A diffuse pass is the combination of the Light (lgt) and Colour (col) of an object

Label Properties - Name
[knob in] TCL scripting starts in [ ] knob - property

'.' (full stop) adds a DOT

Shift 'X' swaps A-B Input around.